Super Mario Rpg Snes Cheats
This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well.
V5.0 - ABSOLUTE Release. Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn’t pop up for specials after Level 30. They will NEVER pop up now. Fixed the Lamb’s Lure not working properly and not allowing you to obtain a certain later item. Thunderbolt (Mg. Power 32 vs. 24), Geno Beam (Mg. Power 48 vs. 40) and Geno Flash/Geno Flare (Mg. Power 90 vs. 85) have seen a significant Mg. Power increase. Spire and Sleepy Time has seen Mg. power decreases but are ALSO the only other specials blessed with the Jump Counter bump still. Geno Whirl now costs 8 FP and Terrorize now does damage again. All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that’s attached to Jump), timing, items, specials, and level ups are now completely balanced. Save Point in Bowser’s Castle moved back out of Croco’s Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area. All messages have been proofread and edited. “Bob” the Shy Ranger now has a more appropriate name. Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning! Triplets’ Shop sells more useful selection of items and also sells a very much improved “Mushroom”. Bad Mushroom can mute OR Poison enemies. A few bosses have been tweaked and/or improved to be more balanced and/or difficult. Culex will still kill you at any Level if you’re not careful. ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING!
V4.0 - FINAL Release. Nearly Complete overhaul of the hack. Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack. The pricing of Sleepy Bomb is fixed. Mallow given Thunderbolt as his first special again. All enemies and bosses are balanced as best as possible. Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe. New equipment and items have been made, while some items have been changed to be made more useful. Most other equipment has been tweaked to maintain that balance. EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game. Characters and characters’ stats have been tweaked to bring a greater balance between the party members. Bosses have all been tested to ensure that no bugs or oddities exist any more. The bug with the Specials menu where characters would learn a special at Level 51 has been fixed. Smithy, Jinx, and Culex have been tweaked. Some enemy spells have been made weaker for balancing issues. Save point before Kamek/Magikoopa has been moved into the room with Croco’s 2nd shop to prevent problems of possibly “getting stuck” due to Kamek/Magikoopa’s increased difficulty. Two of the three Musty Fears’ flags have been moved.
Press Up + Select to cycle Mario through Power Ups. Start with 15 Lives: D3B4-6F07. Start with 25 Lives: F6B4-6F07. Start with 50 Lives: 7FB4-6F07. Start with 99 Lives: 14B4-6F07. Stay as Super Mario, Cape Mario or Fire Mario When Hit: CBED-6DDF Extra items will still fall out of the box at the top of screen. Super Mario RPG: Legend of the Seven Stars. This was the final 'Mario' game to be released on the SNES console. SECRETS OF SUPER MARIO RPG! From hidden treasure chests to a super-tough boss and more, check out the top 10 secrets in Mario's popular adventure on SNES! This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well. V5.0 - ABSOLUTE Release.
V3.0 - Pending FINAL release. Fixed the bugs with Shy Rangers, Axem Rangers and Helios. Fixed a few goofy battle formations. Bugs with Defender, Exor that were found were also fixed. Battle Scripts have been looked over and improved if needed. Enemies and bosses received one last thorough balancing, so that the difficulty curve is better maintained. Bowser’s Terrorize special no longer does damage. Peach’s Sleepy Time special now does damage (Mg. Power of 50). Peach’s Mute Special now will never miss. Timing for Geno Whirl has been lowered from 8 frames to 5 now. Prices at the Frog Disciple’s Shop has been lowered. Various accessories and equipment improved. Fixed a mistake with Yoshi Candy. Fixed Falcon Helm and Red Cap not protecting characters from certains status effects. Increased EXP gain for Machine Made enemies and some of the enemies in Forest Maze (for easier leveling up).
V2.0 - Fixed most of the bugs and glitches of all the bosses, enemies, and battle formations with testing involved. Buffed Falcon Helm and Red Cap even more (status protection), A few bosses has been changed from before: a few are less annoying, but more are harder. Geno Boost only boosts Attack and Magic Defense now, but still has 2 frames for Defense. Only few minor bugs remains, but the hack is officially complete!
V1.30 & V1.31 - Fixed a few problems with Culex (NOT MAJOR), and a horrible Level-up bug (Broken Peach, and broken stats). Also, Geno Boost & Ultra Jump has been balanced even more, but frame for timing is increased for Geno Boost slightly. Also, minor changes & fixes to some bosses.
V1.20 & V1.21 - Fixes major battle bugs with Croco #2, Machine Made Yaridovich, Replacement Boss, and Culex. Also, Smithy, Jinx and Culex have been severely revamped and star grinding is less broken. Mallow and Geno have been buffed and a few of their specials improved. Stats and prices of certain pieces of equipment and items improved. Version 1.20 has V1.1a’s characters specials table while Version 1.21 has the new specials table. Example: Bowser learns Bowser Crush at Level 37 in V1.20, he will learn the same special at Level 30 in V1.21.
EDIT: V1.1a fixes the problem with Yoshi-Ade. In V1.1, Yoshi-Ade is so broken that it freezes the game. Also, the last boss got an increase in attack power for good reason.
- Characters can go level up to Level 50
- All bosses and enemies’ battle scripts changed
- Character stats changed around
- Spells changed
- All Enemy stats changed
- Dialogue changes (Mostly in-battle)
- New enemies and enemy name changes
- Well-balanced difficulty curve
- Timing for Weapons, defense and spells changed
- A few new attacks and spells
- Some new items and equipments
Changes made from Remix (an older version):
- Solves problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later).
- Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this).
- Balance out stats between characters and increase HP stat boosts
- Change enemy encounters around a bit (i.e. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa).
- Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced.
- Fixed the bug where it says that your character will gain a new special at Level 51. The max level is 50 in this game.
- Changed Geno Whirl’s stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost’s).
- Changed stats for a few pieces of equipment (Masher, Lazy Shell).
- ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack).
- Changes to most Psychopath messages
- Fixed problem with “Ready, Get Set, Go!” message on Booster Hill.
- Small fixes with some out-of-battle text messages
- Improved enemy evasion for most enemies.
- Balanced FP cost and all-targeting attacks
- Lessened overall EXP gain to compensate for Lucky Jewel, Lucky! Bonus, and the special Hammer.
- EXP Booster costs twice the amount of Coin Trick now.
- Balanced the stat-boosting items
Addendum: The archive was updated to fix the headered patch included, greatly reducing filesize of the archive. The non-headered patch and readme are unchanged.
Super Mario Rpg Snes
The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
Snes Super Mario Rpg Walkthrough
- Start With 1 Life
DDB4-6F07 - Start With 9 Lives
D6B4-6F07 - Start With 15 Lives
D3B4-6F07 - Start With 25 Lives
F6B4-6F07 - Start With 50 Lives
7FB4-6F07 - Start With 99 Lives
14B4-6F07 - Infinite Lives
C222-D4DD - Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7 - Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7 - Extra Life At 20 Coins
F064-A7D7
F067-AFA7 - Extra Life At 50 Coins
7464-A7D7
7467-AFA7 - Start And Stay Invincible Most Of The Time
DD32-6DAD - Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
CBED-6DDF - Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D - Low Jump
D02C-AF6F - Super Jump
D42C-AF6F - Mega-Jump
DF2C-AF6F - Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
C264-64D7 - Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD - Start As Super Mario
31B7-6F07 - Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0 - Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F - Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07 - Swim In Every Level!
CBEA-6DAD - Fake Fire Mario
7732-6DAD - Nighttime!
0DED-AFDF - Fake Invincibility
D032-6DAD - Jackhammer Jump
232C-AF6F - Spontaneously Change From Mario To Luigi
FD32-6DAD - If You Hold Down The B Button, You Float Around!
EE2C-AF6F - Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0 - Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0 - Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0 - Flying Mario, As Long As The B button Is Down
DD2C-AF6F - Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7 - Invincible
DD32-6DAD - If You Die, Restart At The Halfway Point
6267-AF97 - As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits. - Activates The Green Blocks In The Level
B286-07E9 - Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0 - Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00 - Continue With A Yoshi If You Die While On One
62C2-DF0D - Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB - 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1 - Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map. - Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7 - Skip Worlds
EECD-AF6F - Black Mario
9E32-6DAD - No Enemies
3E32-6DAD - Yoshi Is Invincible
89E4-AFD9
89C6-D4DB - Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him. - Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell. - Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first). - Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi. - Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8 - Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups. - Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT. - Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07 - Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups. - Low Gravity Float
4D2C-AF0F - Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved. - Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. - Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0 - Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly. - Blocks That Produce A Mushroom When Small & “! Boxes”
??6C-DFDC - Blocks That Produce A Flower
??6C-DF0C - Blocks That Produce A Feather
??6C-DFAC - Turn Blocks That Produce A Star
??6C-DF6C - Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC - Turn Blocks That Produce A Vine
??6C-D4AC - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
- Lakitu’s Ammo Modifier
??37-6D61 - Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61 - D2: Bob-omb
- FF: Buzzy Beetle
- F9: Fish
- F2: Hopping Flame
- 77: Vertical Fireball
- 7E: Para-Goomba
- 0D: Para-Bomb
- 05: Fish, Swimming And Jumping
- 61: Wiggler
- BF: Chargin’ Chuck
- Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes. - What Hatches From Green Eggs If You Don’t Have Him
??6C-DD0C - What Hatches From Green Eggs If You Already Have Him
??6C-DD6C - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
Block Modifier Codes
Modifiers
Lakitu Modifier Codes
Modifiers
Yoshi’s Egg Modifier Codes
Modifiers
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Super Mario Rpg Snes Walkthrough
Code Indexes for Super Nintendo (SNES)